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魔兽世界怀旧服:发布日期,新闻及我们目前所知的一切.

来源:互联网 编辑:wan玩的好手游小编 更新:2024-03-19 20:14:28 人气:

大家好我是小游,今天给大家带来的是外网PC游戏权威媒体对关于魔兽世界怀旧服的消息。

WoW Classic is coming this summer, letting fans finally go back to the moment where it all started.

魔兽世界怀旧服已确定于今年夏天与大家见面,让魔兽玩家们回到最开始的那一刻。


Blizzard said it would never happen, but it's happening: World of Warcraft is getting legacy servers that emulate Azeroth as it existed back in 2006. Called World of Warcraft Classic, this remake aims to rekindle that insatiable desire to grind that kept so many of us up late into the night. And it's coming soon.

暴雪说这永远不会发生,但它正在发生:魔兽世界正在模仿艾泽拉斯的传统服务器吗,就像2006年一样。这部魔兽世界经典旧世版本的怀旧资料片旨在重新点燃让我们许多人夜不能寐无法满足的欲望,就在不久之后马上就要上线了。

World of Warcraft's vanilla launch—before expansion packs took players to far away locales and significantly changed the core game—is one of the most pivotal moments in PC gaming. But that also raises a lot of questions: Which patch will Classic be based on? How will updates work? What is the WoW Classic release date, and how much will it cost?

在资料片将玩家带到遥远的地方并显著改变核心游戏之前,《魔兽世界》的香草版发行是PC游戏中最关键的时刻之一。但这也引发了许多问题:经典将基于哪个补丁?更新将如何工作?《魔兽世界》的经典发行日期是什么?它的售价是多少?

Here's everything we know so far about WoW Classic, including its release date, update schedule, and more.

以下是迄今为止我们所知道的关于魔兽世界怀旧服的所有内容,包含其发布日期,更新时间表等。

魔兽世界怀旧服的发布日期

We don't yet have a specific release date, but Blizzard has said WoW Classic will launch sometime this summer.

我们还没有具体的发布日期,但暴雪已经表示WoW Classic将在今年夏天推出。

美服怀旧服上线日期为7月16日,而国服时间暂时未定,但是两年时间我们都等了,也不差最后这几十天。

魔兽世界怀旧服会花多少钱?

Blizzard hasn't explicitly stated whether players will have to buy WoW Classic up front in order to play, but it has said that you won't require a separate subscription to play it. Those who already subscribe to WoW will have WoW Classic included in the price of their subscription. Those who don't actively play WoW will have to pay the usual $15 USD a month to play it.

暴雪没有明确表示玩家是否必须预先购买魔兽世界怀旧服才能玩,但它已经表示你不需要单独的订阅来玩它。已订阅魔兽世界的用户将在其订阅价格中包含魔兽世界怀旧服。那些没有积极玩魔兽世界的玩家每月需要支付15美元才能玩它。(也就是说怀旧服和正式服共享月卡功能)


魔兽世界怀旧服的最新消息是什么?

As we approach the summer release date, Blizzard is constantly revealing new information. More recently, it revealed how itemization would work in WoW Classic. Without going into too much detail, all abilities and equipment will function as they did in patch 1.12. While dungeons, raids, and PvP features will gradually roll out like they did during WoW's initial release, equipment and abilities won't constantly change to reflect the minor adjustments that Blizzard made with each patch.

随着夏季发行日期的临近,暴雪不断透露新的信息。最近,它揭示了在《魔兽世界经典》中如何进行项目化。没有太多的细节,所有的能力和装备都将像在1.12补丁中一样工作。虽然《地下城》、《突袭》和《PvP》的特色将会像《魔兽世界》最初发行时一样逐步推出,但装备和能力不会不断变化,以反映暴雪对每个补丁所做的微小调整。

魔兽怀旧服究竟是什么?

World of Warcraft is practically a different game than when it first launched back in 2004. Through a continuous cycle of updates and expansions, systems have been changed, entire continents added, and character classes overhauled countless times. Many people like these changes (modern WoW is more accessible than ever), but a lot of people are nostalgic for Warcraft's days of yore and the way it used to play.

《魔兽世界》实际上是一款不同于2004年首次发行时的游戏。通过不断的更新和扩展,修改完善了系统,添加了新的大陆,角色类经历了无数次的大改。许多人喜欢这些变化(现代魔兽世界比以往任何时候都更容易上手),但也有很多人怀念《魔兽世界》的往昔以及它过去的游戏方式。


Until WoW Classic was announced, there were hugely popular private servers that illegally emulated World of Warcraft as it existed in 2004. But now Blizzard is creating an official version that it plans to support with continual updates.

在魔兽世界怀旧服宣布之前,有非常受欢迎的私人服务器非法模仿2004年存在的魔兽世界。但是现在暴雪正在创建一个官方版本,它计划通过不断的更新来支持这个版本。

WoW Classic will be an almost exact recreation of World of Warcraft as it existed in 2006, just before the first expansion, The Burning Crusade, came out. That means combat will be much slower and more lethal, quests will be less intuitive and dynamic, and getting around the world will take a hell of a lot longer. At the same time, WoW Classic will resurrect that hardcore breed of MMO that so many people originally fell in love with.

《魔兽世界怀旧服》几乎完全是《魔兽世界》的再创造,因为它存在于2006年,就在第一次扩张“燃烧的远征”出现之前。这意味着战斗将更慢,更致命,任务将不那么直观和动态,并且环游世界将需要更长的时间。与此同时,魔兽世界将重塑那个许多人最爱的MMO品牌。


魔兽经典如何运作?

WoW Classic is built using patch 1.12, titled Drums of War, that released on August 22, 2006. The reason for this specific patch, Blizzard has said, is because this patch represents the vanilla version of WoW at its most feature-complete, stable, and well balanced. But, like modern World of Warcraft, WoW Classic won't be a static game that never changes. Blizzard wants to recreate the experience of playing WoW between 2004 and 2006 by releasing updates in Classic on roughly the same schedule as the original. The idea is that these updates will introduce new dungeons and core features but won't tinker with specifics like item or ability balance—which will stay the same over the course of WoW Classic's life, rooted in patch 1.12.

魔兽世界怀旧服是使用2006年8月22日发布的名为Drums of War的补丁1.12构建的。暴雪之所以用这个特定补丁的原因是因为这个补丁代表了魔兽世界的香草版本,其功能最完整,最稳定,并且很平衡。但是,就像现代魔兽世界一样,魔兽世界不会是一个永不改变的静态游戏。暴雪希望通过发布与原版大致相同的时间表来重现怀旧服的更新体验,从而重现2004年至2006年间玩魔兽世界的玩家们的体验。我们的想法是,这些更新将引入新的地下城和核心功能,但不会修改项目或能力平衡等细节 - 这将在WoW Classic的生活过程中连结不变,根据补丁1.12。


Once WoW Classic launches this summer, Blizzard has plans to roll out six phases of updates that will each introduce new raids, dungeons, items and equipment, and PvP features. These six phases are as follows:

一旦魔兽世界在今年夏天推出,暴雪计划推出六个阶段的更新,每个阶段都会引入新的突袭,地下城,物品和装备以及PvP功能。这六个阶段如下:

第一阶段:

  • 熔火之心

  • 奥妮克希亚

  • 玛拉整理

  • 你可以在世界上互相PvP,但没有跟踪,也没有正式奖励这样做。

第二阶段:

  • 厄运之槌

  • Azuregos

  • 卡扎克

  • 荣誉制度(包含不光彩的杀戮)

  • PvP等级奖励

第三阶段:

  • 黑翼巢穴

  • 暗月马戏团

  • 暗月甲板下降开始

  • 奥特兰克山谷(版本1.12 869)

  • 战歌峡谷

第四阶段:

  • 祖尔格拉布

  • 绿龙

  • 阿拉希盆地

第五阶段:

  • 安其拉战争的努力开始了

  • 当战争努力决定时,安其拉袭击开始了

  • 地下城战利品重新配置:Tier 0.5 Dungeon gear,Relics,掉落率和位置变化

第六阶段:

  • 纳克萨玛斯

  • 天灾入侵

  • 希利苏斯和东瘟疫之地的世界PvP目标


与这些地下城和突袭相关的世界事件,如安其拉之门的开幕,也将发生。因此,你成为传说中的圣甲虫之主的梦想仍然可以实现。

One thing to keep in mind is that while WoW Classic will roll out updates in similar pattern to its original release, all equipment, items, and abilities will mirror their final 1.12 versions. For example, the Tier 2 Helm of Wrath won't undergo constant stat revisions like it did between patches 1.5 and 1.9. Instead, no matter what phase you finally get the helmet, its stats will always be derived from its 1.12 patch version.

需要记住的一件事是,虽然魔兽世界怀旧服将以与其最初版本类似的模式推出更新,但所有装备、物品和能力都将反映出它们最终的1.12版本。例如,T2愤怒之盔将不会像1.5 - 1.9补丁那样持续修改属性。相反,无论你最终得到头盔的阶段是什么,它的统计数据总是来自于它的1.12补丁版本。

在这里小游更希望的是魔兽世界怀旧服能够将1.0、2.0、3.0三个版本都陆续重现给大家,毕竟国服的巫妖王之怒太短暂了。我们还没完全体验那个版本为玩家带来的乐趣的时候,就已经开启了新的版本。

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